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Old Apr 13, 2006, 09:30 PM // 21:30   #1
Lion's Arch Merchant
 
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Question MM healing health?

Hi Everyone, My necromancer Serenic Destruction decided to get into Minions because my monk is tired of doing SF and I wanted to try it with something new! Only the only problem is, I think my minion healing is off by a bit,

16 Death
10 Soul
8 heal




Now, I have Heal Area, Verata's Sacrifice, and Blood of the Master. Only I'm not sure when exactly to use them. I know (or at least I think) that the more you heal minions, the more degeneration they suffer, if someone could only tell me when would be most effective to heal them? and what with?
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Old Apr 13, 2006, 09:58 PM // 21:58   #2
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Your attributes look about right, so you're ok there.

You need to keep Verata's Sacrifice up as much as possible. So cast it and keep casting it the instant it recharges.

Blood of the Master (BotM) and Heal Area (HA) are direct heal spells for your minions. You will need to cast these probably a few times a minute, depending on the situation.

Heal Area will heal enemies, so be careful in it's use, but it also HEALS YOU, so it is a nice finishing spell after VS or BotM.
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Old Apr 13, 2006, 10:19 PM // 22:19   #3
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hmmm...ok. I'm just worried about how healing them makes them degen more....is that really true?
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Old Apr 13, 2006, 10:25 PM // 22:25   #4
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Common rumor that is false.
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Old Apr 13, 2006, 10:33 PM // 22:33   #5
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I find heal area to be unneccessary since BotM has a recharge of about 5 seconds and costs the same amount of energy, while healing for more damage. Even so... your attributes seem fine, hope you have fun with your MM, i certainly enjoyed it when i first started
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Old Apr 13, 2006, 10:38 PM // 22:38   #6
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But if you constantly spam Blood of the Master, you'll kill yourself.
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Old Apr 13, 2006, 11:01 PM // 23:01   #7
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Quote:
Originally Posted by Murder In China
But if you constantly spam Blood of the Master, you'll kill yourself.
True. And plus, I couldnt really find anything to fill the space anyways. And I'd like to terrorise the monk as little as possible. Do you know how annoying it is to heal the MM over and over and over?


Quote:
Originally Posted by Murder In China
Common rumor that is false.
Thank God....I was all worried about it...now i'm completely releived. Thanks Guys!
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Old Apr 13, 2006, 11:03 PM // 23:03   #8
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Also, a minion starts with -1 degen and gains an addition -1 degen every 10 seconds.
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Old Apr 14, 2006, 02:11 AM // 02:11   #9
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As for the Heal Area hurting minions, it is patently false. This thread (http://www.guildwarsguru.com/forum/s...t=heal+minion), has folks that proved it out. The short version: the longer they live, the more regen they get until maxes out. The healing keeps them alive long enough to hit max regen, so folks think the "healing" hurts. However, (EDIT) Verata's Sacrifice makes it break even (+10/-10).

Cadmann

Thanks for Murder In China for the correction.

Last edited by Cadmann; Apr 14, 2006 at 08:48 PM // 20:48..
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Old Apr 14, 2006, 03:15 AM // 03:15   #10
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It's not Blood of the Master, it's Vetera's Sacrifice.
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Old Apr 14, 2006, 05:52 AM // 05:52   #11
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I find that my minions do just fine with Vert. Sac. before the fight and heal area after, then I keep 1 slot for self heal and another for a well. The majo advatage of BotM is that it can be done during the fight or if you are not running a monk build. The well is for when the team needs it or have some rebirthed into it. You also want to be carefull running VS durring a fight, any status disorders suffered by your minons will be transfered to you,

my attributes are:
blood 9
death 16
soul 10 (major rune)
healing 7
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Old Apr 14, 2006, 08:02 AM // 08:02   #12
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Quote:
Originally Posted by Murder In China
But if you constantly spam Blood of the Master, you'll kill yourself.
Thats what ur monk is for. :P
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Old Apr 14, 2006, 12:07 PM // 12:07   #13
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Quote:
Originally Posted by The Fenixxor
I find heal area to be unneccessary since BotM has a recharge of about 5 seconds and costs the same amount of energy, while healing for more damage. Even so... your attributes seem fine, hope you have fun with your MM, i certainly enjoyed it when i first started
Hi

Um for my buil (16 death, 9 sr, 10 hp)

heal area heals more than blood of the master, and also heals me, for exactly the same cost of energy

The time to use botm is when your minions are by the enemy and you want to make them last longer

oljomo
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Old Apr 14, 2006, 01:39 PM // 13:39   #14
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Just hit verata's sacrifice whenever it is available and between battles move them together for heal area. Let's not over-complicate it. The whole point of being a N/Mo minion master is for heal area and rebirth.
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Old Apr 14, 2006, 04:19 PM // 16:19   #15
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I, being a monk as my first character (still play him a lot) know that it is a pain to: A. Heal Minions when the necro can, and B. Heal the Necro because he is saccing himself on the minions, therefore, not only does it releave the stress on the monk, but it DOES NOT affect the degen rate (second character i made was necro) problem solved
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Old Apr 14, 2006, 05:22 PM // 17:22   #16
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Only other point I'd add on is that BoTM has a larger AoE then Heal Area. So when your army gets massive, BoTM will actually help you keep your army around longer then Heal Area.

Yes MMs need monks to heal them, but if a MM is at full army - who else in the party is taking damage?
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Old Apr 14, 2006, 06:20 PM // 18:20   #17
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My MM is a N/E.

Attributes:
16 death magic (12+1+3)
13 Soul Reaping (12+1)

Skills:
Glyph of Renewel (E)
Verata's Sacrifice
Animate Bone Fiends
Animate Bone Horrors
Glyph of Lesser Energy
Blood of the Master
Soul Feast(or Taste of Death)
Rez Sig
*You could replace soul feast(or taste of death), horrors, and rez sig with w/e you want.

I use this build b/c w/ gyph of renewel(15sec recharge) you can have veratas (30sec recharge) up at all times making your minons last a lot longer. You do this by casting glyph of renwel then casting veratas and then as soon as the glyph recharges do the same thing over again. I used to use your monk heal area build but found that this build works better for me personally. I can keep minions longer and w/ the extra soul repaing and glyph of lesser energy I have less problems w/ energy management. The only problem faced w/ this build is the fact that except for soul feast(or taste of death) you can not heal yourself w/o wasting a corpse or minion.
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Old Apr 14, 2006, 07:59 PM // 19:59   #18
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I have played all the conventional styles of MM's as well as unconventional (as most have here) and I can say that I will go N/Mo every time (factions not included) as the heal area is just to valuable for self sufficiency and enables the monk to not have to baby sit you saccing like a nutter, as a monk myself I really take issue with MM's who do this..

Dont rely on a pug monk to save you every time, if you can stand on your own two feet then you will make the experience a good one for all, expecting your own personal 24/7 heal bitch is a bit much, the same way that a monk should not rely on a 24/7 bip bitch.

The build is not rocket science, and certainly the pugs are noy always top notch, so make it easy for yourself and others, chose monk.. chose life
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Old Apr 16, 2006, 02:31 AM // 02:31   #19
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-1 every 20, not every 10. so -10 @ 200 seconds, at which point your minions need to be tucked in.
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Old Apr 16, 2006, 02:49 AM // 02:49   #20
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Whats wrong with letting the monk heal you?
16 Death Magic
15 Soul Reaping

Always worked for me, if your monk seems to find healing the MM bad i suggest they go find a new a group or quit whining...

If you think Pug monks can't heal a single character sacrificing 10% life every so often, you need to play PvE more... Area sucks its that simple, small range and wastes points you could be putting into Reaping. Perhaps the monk should bring it and lend you a hand?
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